So the current design had us on course to add 4 logical/physical tables. This would double that to 8 physical tables, to create a logical structure of two (ecdsa and schnorr). It would eliminate the .5TB of row transformation/allocation over the full run, satisfying the original intent of just passing the mmap buffer directly to the GPU. It also removes passing any correlation data (now 6 bytes per row) to the engine.
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